Finding Phising Rank In Google Play

Authors(1) :-M. Kishore

The commercial success of Android app markets such as Google Play and the incentive model they offer to popular apps, make them appealing targets for false and malicious behaviors. Some fraudulent developers deceptively boost the search rank and popularity of their apps (e.g., through fake reviews and bogus installation counts), while malicious developers use app markets as a launch pad for their malware. Proliferation. To identify malware, previous work has focused on app executable and permission analysis. In this paper, we introduce FairPlay, a novel system that discovers and leverages traces left behind by fraudsters, to detect both malware and apps subjected to search rank fraud. FairPlay correlates review activities and uniquely combines detected review relations with linguistic and behavioral signals gleaned from Google Play app data (87K apps, 2.9M reviews, and 2.4M reviewers, collected over half a year), in order to identify suspicious apps. FairPlay achieves over 95% accuracy in classifying gold standard datasets of malware, fraudulent and legitimate apps. We show that 75% of the identified malware apps engage in search rank fraud. FairPlay discovers hundreds of fraudulent apps that currently evade Google Bouncer’s detection technology. FairPlay also helped the discovery of more than 1,000 reviews, reported for 193 apps, that reveal a new type of “coercive” review campaign: users are harassed into writing positive reviews, and install and review other apps.

Authors and Affiliations

M. Kishore
Department of MCA, Mother Theresa Institute of Computer Applications, Palamaner, India

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Publication Details

Published in : Volume 4 | Issue 2 | March-April 2018
Date of Publication : 2018-03-31
License:  This work is licensed under a Creative Commons Attribution 4.0 International License.
Page(s) : 392-395
Manuscript Number : CSEIT184106
Publisher : Technoscience Academy

ISSN : 2456-3307

Cite This Article :

M. Kishore, "Finding Phising Rank In Google Play", International Journal of Scientific Research in Computer Science, Engineering and Information Technology (IJSRCSEIT), ISSN : 2456-3307, Volume 4, Issue 2, pp.392-395, March-April-2018.
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