Performance Analysis of OpenGL Java Bindings with Graphics Scan Conversion Algorithms
Keywords:
OpenGL, LWJGL, Rendering, Pixel, Java Bindings.Abstract
This paper presents a Performance Analysis of OPNGL with Java bindings i.e. Light Weight Java Game Library (LWJGL).Three different sections, i.e. Line Rendering, Circle Rendering, and Image Rendering have been selected as the benchmarks for extensive analysis of the performance gaps between the two. The results show the performance of LWJGL with rendering algorithms to display from a single pixel to some large images in the screen on the basis of execution time analysis. LJWJGL is a Java-Binding of OPENGL that enables developing portable, interactive 2D and 3D graphics applications.
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